Gamification

PreBilt offers gamification features which introduce game elements into a warehouse environment. This provides a comprehensive framework for setting up and managing group competitions or personal challenges, accessible through the EWM warehouse monitor.

As participants complete warehouse tasks using their mobile devices, their progress is tracked in real-time. PreBilt displays game statuses and rankings, while sending push notifications for achievements. Games are based on warehouse task metrics defined by the organizer.

PreBilt Gamification is a dynamic and effective tool, designed to boost warehouse productivity, facilitate training and onboarding and enhance overall employee motivation.

Note

In order to use Gamification, a specific BAdi implementation is required.

Architecture

PreBilt for EWM Gamification architecture

Configuration of monitor nodes

The configuration of the EWM warehouse monitor nodes can be accomplished by either activating the BC Set /TCTM/EWM_GAMIFICATION or by manually following the customisation steps outlined below.

Add EWM Gamification Metric Providers to table /TCTM/ESV_GAM_MP.

Game Metric

Metric Description

Class Name

WTCONF

Confirmed Tasks

/TCTM/EWM_SRV_GAME_METRIC_WTCO

Define monitor

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Monitors

If a custom monitor is not available, the standard SAP monitor **** must be duplicated, then assigned to the warehouse.

View: /SCWM/V_MONITOR

Define Warehouse Monitor

Define node hierarchy

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Monitors

Maintain the following node hierarchy for monitor.

View: /SCWM/V_TREE

Define Node Hierarchy

Define nodes (define categories)

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Categories

View: /SCWM/V_CATEGORY

Define Categories

Define nodes (define object classes)

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Object Classes

View: /SCWM/V_OBCLS

Define Object Classes

Define nodes (define node profiles)

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Node Profiles

View: /SCWM/V_NODE_PRF

Define Node Profiles

Define nodes (define nodes)

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Nodes

View: /SCWM/V_NODE

Define object class methods

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Object Class Methods

View: /SCWM/V_METHOD

Define Object Class Methods

Define methods presentation

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Object Class Methods

View: /SCWM/V_OBCLS_MT

Define Methods Presentation

Add the newly created nodes to the Monitor Tree with T Code /SCWM/MON_MAINT.

Open relevant monitor(s) on the right side of the screen.

Display all monitor nodes on the left side of the screen (Node Pool > Display All Nodes).

Open Customer Nodes, then drag and drop ZGA000001 from the left side of the screen to the highest level of the monitor on the right-hand side of the screen.

Drag and drop ZGA000002, ZGA000009 & ZGA000005 onto the newly created Games node.

Place the highest-level Games node in a suitable position in the Monitor tree (under Tools suggested). This is open to customer preference. The result should look something like below.

Maintain Monitor Tree

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