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PreBiltâ„¢ for EWM
PreBiltâ„¢ for EWM
  • PreBilt for EWM
    • Overview
    • Functionality
    • Frequently asked questions
    • Release notes
      • v4.13 release notes
      • v4.12 release notes
  • Installation
    • Minimum requirements
    • Prerequisites and assumptions
    • Backend installation
    • Frontend installation
    • UI deployment
  • Configuration Guide
    • EWM RFUI requirements
    • Initial generation of EWM ITS screen templates
    • Overview screen of technical information
    • BC sets
    • Customising the screen layout
      • Logical Transactions and Step Header
      • Detailed screen fields customisation
        • Replacement field labels
        • Field type
        • Toggling a drop-down list
        • Hiding field borders
        • Hiding a field from display
        • Hiding a field from display when empty
        • Making a field read-only
        • Setting the display row for a parameter
        • Setting the visual length of a parameter
        • Setting the position of a parameter on the row
        • Maintaining table types for step-loop table functionality
        • Assigning field roles for table types
        • Maintaining a hint text
        • Defaulting a parameter value
        • Setting a parameter label's font style, size and colour
        • Setting a field value font style, size and colour
        • Adding a new screen field
        • Enhanced UoM selection
        • Defining Extra Screen Elements
        • Function code overrides
        • Menu extras
        • Function code extras
        • Exception code extras
        • Extra element types
        • Voice Fields
    • Translations
      • Downloading translations
      • Transforming the data
      • Uploading translations
    • Configuring PreBilt features
      • Communication Hub
      • Gamification
        • Competitions
        • Challenges
        • Game Monitoring
      • Voice
        • EWM RFUI requirements for Voice
        • Functional scope
        • Initial generation of ITS templates and customising for voice
        • Overview screen of technical information
        • Customising the voice flow for a screen
          • Maintain basic configuration
          • Maintain TCT mobility basic customising
          • Logical transaction and step header
          • Detailed screen field customisation
        • Master data
      • Analytics
        • Installation
        • Embedding Analytics into PreBilt
      • Unified Search Configuration
        • Installation
      • Image Capture
  • Using PreBilt
    • Screen elements
    • Process steps
    • Validation messages and troubleshooting
    • Operator messaging
    • Gamification
    • Troubleshooting
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On this page
  • Architecture
  • Configuration of monitor nodes
  • Define monitor
  • Define node hierarchy
  • Define nodes (define categories)
  • Define nodes (define object classes)
  • Define nodes (define node profiles)
  • Define nodes (define nodes)
  • Define object class methods
  • Define methods presentation

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  1. Configuration Guide
  2. Configuring PreBilt features

Gamification

PreviousCommunication HubNextCompetitions

Last updated 5 months ago

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PreBilt offers gamification features which introduce game elements into a warehouse environment. This provides a comprehensive framework for setting up and managing group competitions or personal challenges, accessible through the EWM warehouse monitor.

As participants complete warehouse tasks using their mobile devices, their progress is tracked in real-time. PreBilt displays game statuses and rankings, while sending push notifications for achievements. Games are based on warehouse task metrics defined by the organizer.

PreBilt Gamification is a dynamic and effective tool, designed to boost warehouse productivity, facilitate training and onboarding and enhance overall employee motivation.

Architecture

Configuration of monitor nodes

The configuration of the EWM warehouse monitor nodes can be accomplished by either activating the BC Set /TCTM/EWM_GAMIFICATION or by manually following the customisation steps outlined below.

Add EWM Gamification Metric Providers to table /TCTM/ESV_GAM_MP.

Game Metric

Metric Description

Class Name

WTCONF

Confirmed Tasks

/TCTM/EWM_SRV_GAME_METRIC_WTCO

Define monitor

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Monitors

If a custom monitor is not available, the standard SAP monitor **** must be duplicated, then assigned to the warehouse.

View: /SCWM/V_MONITOR

Define node hierarchy

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Monitors

Maintain the following node hierarchy for monitor.

View: /SCWM/V_TREE

Define nodes (define categories)

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Categories

View: /SCWM/V_CATEGORY

Define nodes (define object classes)

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Object Classes

View: /SCWM/V_OBCLS

Define nodes (define node profiles)

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Node Profiles

View: /SCWM/V_NODE_PRF

Define nodes (define nodes)

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Nodes

View: /SCWM/V_NODE

Define object class methods

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Object Class Methods

View: /SCWM/V_METHOD

Define methods presentation

Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Object Class Methods

View: /SCWM/V_OBCLS_MT

Add the newly created nodes to the Monitor Tree with T Code /SCWM/MON_MAINT.

Open relevant monitor(s) on the right side of the screen.

Display all monitor nodes on the left side of the screen (Node Pool > Display All Nodes).

Open Customer Nodes, then drag and drop ZGA000001 from the left side of the screen to the highest level of the monitor on the right-hand side of the screen.

Drag and drop ZGA000002, ZGA000009 & ZGA000005 onto the newly created Games node.

Place the highest-level Games node in a suitable position in the Monitor tree (under Tools suggested). This is open to customer preference. The result should look something like below.

Define Warehouse Monitor
Define Node Hierarchy
Define Categories
Define Object Classes
Define Node Profiles
Define Object Class Methods
Define Methods Presentation
Maintain Monitor Tree
PreBilt for EWM Gamification architecture