Gamification
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PreBilt offers gamification features which introduce game elements into a warehouse environment. This provides a comprehensive framework for setting up and managing group competitions or personal challenges, accessible through the EWM warehouse monitor.
As participants complete warehouse tasks using their mobile devices, their progress is tracked in real-time. PreBilt displays game statuses and rankings, while sending push notifications for achievements. Games are based on warehouse task metrics defined by the organizer.
PreBilt Gamification is a dynamic and effective tool, designed to boost warehouse productivity, facilitate training and onboarding and enhance overall employee motivation.
The configuration of the EWM warehouse monitor nodes can be accomplished by either activating the BC Set /TCTM/EWM_GAMIFICATION
or by manually following the customisation steps outlined below.
Add EWM Gamification Metric Providers to table /TCTM/ESV_GAM_MP
.
Game Metric
Metric Description
Class Name
WTCONF
Confirmed Tasks
/TCTM/EWM_SRV_GAME_METRIC_WTCO
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Monitors
If a custom monitor is not available, the standard SAP monitor **** must be duplicated, then assigned to the warehouse.
View: /SCWM/V_MONITOR
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Monitors
Maintain the following node hierarchy for monitor.
View: /SCWM/V_TREE
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Categories
View: /SCWM/V_CATEGORY
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Object Classes
View: /SCWM/V_OBCLS
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Node Profiles
View: /SCWM/V_NODE_PRF
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Nodes
View: /SCWM/V_NODE
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Object Class Methods
View: /SCWM/V_METHOD
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Object Class Methods
View: /SCWM/V_OBCLS_MT
Add the newly created nodes to the Monitor Tree with T Code /SCWM/MON_MAINT
.
Open relevant monitor(s) on the right side of the screen.
Display all monitor nodes on the left side of the screen (Node Pool > Display All Nodes
).
Open Customer Nodes, then drag and drop ZGA000001 from the left side of the screen to the highest level of the monitor on the right-hand side of the screen.
Drag and drop ZGA000002, ZGA000009 & ZGA000005 onto the newly created Games node.
Place the highest-level Games node in a suitable position in the Monitor tree (under Tools suggested
). This is open to customer preference. The result should look something like below.