Manual Installation Steps
Configuration of monitor nodes
The configuration of the EWM warehouse monitor nodes can be accomplished by either activating the BC Set /TCTM/EWM_GAMIFICATION or by manually following the customisation steps outlined below.
Add EWM Gamification Metric Providers to table /TCTM/ESV_GAM_MP.
Game Metric
Metric Description
Class Name
WTCONF
Confirmed Tasks
/TCTM/EWM_SRV_GAME_METRIC_WTCO
Define nodes (define categories)
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Categories
View: /SCWM/V_CATEGORY

Category
Text
Presentation Text
ZGAME
Games
Games
Define nodes (define object classes)
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Object Classes
View: /SCWM/V_OBCLS

Object Class
Text
Presentation Text
ZGACHV
Achievements
Achievements
ZGCHAL
Gamification Challanges
Challanges
ZGCHLV
Gamification Challenge Level
Challange Level
ZGCHPA
Gamification Participants
Participants
ZGCHTI
Gamification Timeframe
Timeframes
ZGCOMP
Gamification Competition
Competitions
ZGCOPA
Gamification Participants
Participants
ZGCOTI
Gamification Timeframe
Timeframes
Define nodes (define node profiles)
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Node Profiles
View: /SCWM/V_NODE_PRF

Node Profile
Node Profile
List Table Type
List Function Module
Text
Presentation Text
Disable
Visibility
ZPGAN001
ZGCOMP
/TCTM/ESV_TT_GAME_COMPETITION
/TCTM/EWM_SRV_GAME_MONNO_COMP
Competitions
Competitions
Always Visible
ZPGAN002
ZGCOTI
/TCTM/ESV_TT_GAME_TIME_FRAME
/TCTM/EWM_SRV_GAME_MONNO_CO_TF
Time Frames
Time Frames

Always Visible
ZPGAN003
ZGCOPA
/TCTM/ESV_TT_GAME_PARTICIPATIO
/TCTM/EWM_SRV_GAME_MONNO_CO_PA
Participants
Participants

Always Visible
ZPGAN004
ZGCHAL
/TCTM/ESV_TT_GAME_CHALLENGE
/TCTM/EWM_SRV_GAME_MONNO_CHAL
Challenges
Challenges
Always Visible
ZPGAN005
ZGCHTI
/TCTM/ESV_TT_GAME_TIME_FRAME
/TCTM/EWM_SRV_GAME_MONNO_CH_TF
Time Frames
Time Frames

Always Visible
ZPGAN006
ZGCHPA
/TCTM/ESV_TT_GAME_PARTICIPATIO
/TCTM/EWM_SRV_GAME_MONNO_CH_PA
Participants
Participants

Always Visible
ZPGAN007
ZGCHLV
/TCTM/ESV_TT_GAME_CHAL_LEVEL
/TCTM/EWM_SRV_GAME_MONNO_CH_LV
Levels
Levels

Always Visible
ZPGAN008
ZGACHV
/TCTM/ESV_TT_GAME_ACHIEVEMENT
/TCTM/EWM_SRV_GAME_MONNO_ACHV
Achievements
Achievements
Always Visible
Define nodes (define nodes)
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Nodes>Define Nodes
View: /SCWM/V_NODE

Node
Category
Node Profile
Text
Presentation Text
ZGA000001
ZGAME
Games
Games
ZGA000002
ZPGAN001
Competitions
Competitions
ZGA000003
ZPGAN002
Time Frames
Time Frames
ZGA000004
ZPGAN003
Participants
Participants
ZGA000005
ZPGAN004
Challenges
Challenges
ZGA000006
ZPGAN005
Time Frames
Time Frames
ZGA000007
ZPGAN006
Participants
Participants
ZGA000008
ZPGAN007
Levels
Levels
ZGA000009
ZPGAN008
Achievements
Achievements
Define object class methods
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Object Class Methods
View: /SCWM/V_METHOD

Object Class
Method
Method Function Module
Method Function Module
Auto Refresh
Visibility
Text
Presentation Text
Push Button text
ZGCHAL
ZGM001
/TCTM/EWM_SRV_GAME_MONAC_CH_CR
@17@

Always Visible
Create Challenge
Create
Create
ZGCHAL
ZGM002
/TCTM/EWM_SRV_GAME_MONAC_CH_UP
@0Z@

Always Visible
Change Challenge
Change
Change
ZGCHAL
ZGM003
/TCTM/EWM_SRV_GAME_MONAC_CH_SR
@5Y@

Always Visible
Set to Ready
Set to Ready
Set Rdy
ZGCHAL
ZGM004
/TCTM/EWM_SRV_GAME_MONAC_CH_SP
@4R@

Always Visible
Set to Prepping
Set to Prepping
Set Prep
ZGCHAL
ZGM005
/TCTM/EWM_SRV_GAME_MONAC_CH_SC
@DF@

Always Visible
Set to Closed
Set to Closed
Set Done
ZGCHAL
ZGM006
/TCTM/EWM_SRV_GAME_MONAC_CH_DE
@18@

Always Visible
Delete Challenge
Delete
Delete
ZGCHAL
ZGM007
/TCTM/EWM_SRV_GAME_MONAC_CH_PA
@KP@

Always Visible
Add Participant
Add Participant
Add Part
ZGCHAL
ZGM008
/TCTM/EWM_SRV_GAME_MONAC_CH_TC
@BH@

Always Visible
Add Timeframe
Add Timeframe
Add Time
ZGCHAL
ZGM009
/TCTM/EWM_SRV_GAME_MONAC_CH_LA
@NM@

Always Visible
Add Level
Add Level
Add Lvl
ZGCHAL
ZGM010
/TCTM/EWM_SRV_GAME_MONAC_CH_MC
@BX@

Always Visible
Configure Metric
Config Metric
Metric
ZGCHLV
ZGM001
/TCTM/EWM_SRV_GAME_MONAC_CH_LU
@0Z@

Always Visible
Change Level
Change
Change
ZGCHLV
ZGM002
/TCTM/EWM_SRV_GAME_MONAC_CH_LD
@18@

Always Visible
Remove Level
Remove
Remove
ZGCHLV
ZGM003
/TCTM/EWM_SRV_GAME_MONAC_CH_LG
@BX@

Always Visible
Configure Goal
Goal
Goal
ZGCHPA
ZGM001
/TCTM/EWM_SRV_GAME_MONAC_CH_PR
@18@

Always Visible
Remove Participant
Remove
Remove
ZGCHPA
ZGM002
/TCTM/EWM_SRV_GAME_MONAC_CH_PU
@0Z@

Always Visible
Change Participant
Change
Change
ZGCHTI
ZGM001
/TCTM/EWM_SRV_GAME_MONAC_CH_TU
@0Z@

Always Visible
Change Timeframe
Change
Change
ZGCHTI
ZGM002
/TCTM/EWM_SRV_GAME_MONAC_CH_TD
@18@

Always Visible
Remove Timeframe
Remove
Remove
ZGCOMP
ZGM001
/TCTM/EWM_SRV_GAME_MONAC_CO_CR
@17@

Always Visible
Create Competition
Create
Create
ZGCOMP
ZGM002
/TCTM/EWM_SRV_GAME_MONAC_CO_UP
@0Z@

Always Visible
Change Competition
Change
Change
ZGCOMP
ZGM003
/TCTM/EWM_SRV_GAME_MONAC_CO_SR
@5Y@

Always Visible
Set to Ready
Set to Ready
Set Rdy
ZGCOMP
ZGM004
/TCTM/EWM_SRV_GAME_MONAC_CO_SP
@4R@

Always Visible
Set to Prepping
Set to Prepping
Set Prep
ZGCOMP
ZGM005
/TCTM/EWM_SRV_GAME_MONAC_CO_SF
@DF@

Always Visible
Set to Finish
Set to Finish
Set Fin
ZGCOMP
ZGM006
/TCTM/EWM_SRV_GAME_MONAC_CO_DE
@18@

Always Visible
Delete Competition
Delete
Delete
ZGCOMP
ZGM007
/TCTM/EWM_SRV_GAME_MONAC_CO_PA
@KP@

Always Visible
Add Participant
Add Participant
Add Part
ZGCOMP
ZGM008
/TCTM/EWM_SRV_GAME_MONAC_CO_TC
@BH@

Always Visible
Add Timeframe
Add Timeframe
Add Time
ZGCOMP
ZGM009
/TCTM/EWM_SRV_GAME_MONAC_CO_MC
@BX@

Always Visible
Configure Metric
Config Metric
Metric
ZGCOPA
ZGM001
/TCTM/EWM_SRV_GAME_MONAC_CO_PR
@18@

Always Visible
Remove Participant
Remove
Remove
ZGCOTI
ZGM001
/TCTM/EWM_SRV_GAME_MONAC_CO_TU
@0Z@

Always Visible
Change Timeframe
Change
Change
ZGCOTI
ZGM002
/TCTM/EWM_SRV_GAME_MONAC_CO_TD
@18@

Always Visible
Remove Timeframe
Remove
Remove
Define methods presentation
Create the following entries (for the required warehouse/monitor combinations) inExtended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Object Class Methods
View: /SCWM/V_OBCLS_MT

Object Class
Sequence
Method
Text
Method Presentation
ZGCHAL
1
ZGM001
Create Challenge
Accumulated methods menu button
ZGCHAL
2
ZGM002
Change Challenge
Accumulated methods menu button
ZGCHAL
3
ZGM006
Delete Challenge
Accumulated methods menu button
ZGCHAL
4
ZGM007
Add Participant
Normal pushbutton with icon
ZGCHAL
5
ZGM008
Add Timeframe
Normal pushbutton with icon
ZGCHAL
6
ZGM009
Add Level
Normal pushbutton with icon
ZGCHAL
7
ZGM010
Configure Metric
Normal pushbutton with icon
ZGCHAL
8
ZGM003
Set to Ready
Normal pushbutton with icon
ZGCHAL
9
ZGM004
Set to Prepping
Accumulated methods menu button
ZGCHAL
10
ZGM005
Set to Closed
Accumulated methods menu button
ZGCHLV
1
ZGM001
Change Level
Normal pushbutton with icon
ZGCHLV
2
ZGM002
Remove Level
Normal pushbutton with icon
ZGCHLV
3
ZGM003
Configure Goal
Normal pushbutton with icon
ZGCHPA
1
ZGM002
Change Participant
Normal pushbutton with icon
ZGCHPA
2
ZGM001
Remove Participant
Normal pushbutton with icon
ZGCHTI
1
ZGM001
Change Timeframe
Normal pushbutton with icon
ZGCHTI
2
ZGM002
Remove Timeframe
Normal pushbutton with icon
ZGCOMP
1
ZGM001
Create Competition
Accumulated methods menu button
ZGCOMP
2
ZGM002
Change Competition
Accumulated methods menu button
ZGCOMP
3
ZGM006
Delete Competition
Accumulated methods menu button
ZGCOMP
4
ZGM007
Add Participant
Normal pushbutton with icon
ZGCOMP
5
ZGM008
Add Timeframe
Normal pushbutton with icon
ZGCOMP
6
ZGM009
Configure Metric
Normal pushbutton with icon
ZGCOMP
7
ZGM003
Set to Ready
Normal pushbutton with icon
ZGCOMP
8
ZGM004
Set to Prepping
Accumulated methods menu button
ZGCOMP
9
ZGM005
Set to Finish
Accumulated methods menu button
ZGCOPA
1
ZGM001
Remove Participant
Normal pushbutton with icon
ZGCOTI
1
ZGM001
Change Timeframe
Normal pushbutton with icon
ZGCOTI
2
ZGM002
Remove Timeframe
Normal pushbutton with icon
Define monitor
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Monitors
If a custom monitor is not available, the standard SAP monitor **** must be duplicated, then assigned to the warehouse.
View: /SCWM/V_MONITOR

Define node hierarchy
Extended Warehouse Management->Monitoring->Warehouse Management Monitor->Define Monitors->Define Node Hierarchy
Maintain the following node hierarchy for the monitor.
View: /SCWM/V_TREE

Higher Node
Lower Node
Sequence
ROOT
ZGA000001
12
ZGA000001
ZGA000002
2
ZGA000001
ZGA000005
3
ZGA000001
ZGA000009
1
ZGA000002
ZGA000003
1
ZGA000002
ZGA000004
2
ZGA000005
ZGA000006
1
ZGA000005
ZGA000007
2
ZGA000005
ZGA000008
3
Add the newly created nodes to the Monitor Tree with T Code /SCWM/MON_MAINT.
Open relevant monitor(s) on the right side of the screen.
Display all monitor nodes on the left side of the screen (Node Pool > Display All Nodes).
Open the Customer Categories Node, then drag and drop ZGA000001 from the left side of the screen to the highest level of the monitor on the right-hand side of the screen.
Open Customer Node, then drag and drop ZGA000002, ZGA000009 & ZGA000005 onto the newly created Games node.
Place the highest-level Games node in a suitable position in the Monitor tree (under Tools suggested). This is open to customer preference. The result should look something like below.

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